Items 1 – 24 of 24 Your one-stop online shop for new and vintage RPG products from the top publishers, Add a whole new dimension to your Hellfrost games!. Hellfrost: Player’s Guide – An endless winter is coming years ago: From the frozen far north, beyond the civilized lands with their rollin. DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files! Hellfrost: Player’s Guide · Hellfrost Hellfrost: Matters of Faith Standard Edition · Hellfrost: .
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The truth is that are more games released than I can ever review however much I try. This means that I miss games that I want to review as I never find the time to tackle them. One such game is Hellfrosta setting published by Triple Ace Games which I had good reason to read this last fortnight or so.
Savage Worlds settings: Sundered Skies or Hellfrost? : rpg
First, whilst it is fantasy RPG that draws on European roots, those roots are not atypical fantasy, for setting can be best described as a pre-apocalyptic, Northern European set fantasy. As with previously reviewed titles from Triple Ace Games, I should hellfrosg out that I have worked on several of their titles as an editor, though not specifically on Hellfrost itself. The setting for Hellfrost is Rassilon, a continent that for centuries has been divided in two by the Ice barrier, a gigantic, mile high wall of ice and cold that rose at the end of the Blizzard War.
Heolfrost of the Icewall, an army of coldfire-breathing Hellfrost dragons, frost giants, coldfire elementals, and orcs swept away numerous, but now forgotten civilisations whose lands lie under deep under snow and glacial ice.
The forests continue to freeze, coniferous trees replacing deciduous ones, Taiga Elves living amongst the former, whilst their cousins, the hearth elves, reside in rpt latter. South of the Icewall, three human civilisations can be found — the city-dwelling Anari; the rural and clannish Saxa; the tribal and warlike Tuomi; and hrllfrost nomadic Finnar.
Travelling in great caravans throughout this region are the Engros, a diminutive and distrusted race that has the reputation of being thieves and beggars. Nevertheless, their indomitable spirit hellfrpst them withstand all of the jibes that come with such a reputation. Lastly, the Frostborn are a new race, born of other races, which has found a home in the encroaching cold and snow even as their recent appearance is seen as one more sign that the gods have abandoned the peoples of Rassilon to the cold.
Elven Bladedancers and Engro Bludgeoners protect their respective races, whilst druids protect both races and also attempt to protect the wilds from the oncoming Ice Age. Elementalists are wizards that work to master the elements one-by-one. Heahwisards work their powerful magics through their staves, but would be lost without them. Meanwhile, the Frost Dwarves remain the last people to retain knowledge of Rune Magic, focusing their magic through carved runes.
The tradition of magic, poetry, song, and stories is maintained by the Skalds, entertainers who are welcome in any stead or household.
Several knightly fpg are known across Rassilon.
Hearth Knights defend directly against the predations of the Hellfrost inhabitants and mostly work along the Icebarrier and beyond. In addition, protection is provided by various guilds, such as the Iron Guild, which hires out its mercenaries to protect merchants.
The Roadwardens are an informal organisation dedicated to protecting travellers on the road, whilst the Elven Woodwardens protect the forests. Lastly, the Lorekeepers are an informal organisation dedicated to finding lost knowledge and ensuring that it is never lost, whilst the Reliquary is more interested in locating, studying, and protecting magic items. The art of creating magic items is one that has been lost following the rise of the Hellfrost, but the Reliquary would rather ensure that the remaining relics never fell into the rrpg of the enemy than see it be used against the enemy.
Both the Lorekeepers and the Reliquary consist of scholars and tomb-raiders. Character creation more or less follows the standard pattern for Savage Worlds.
This includes Humans as race, but rather than receiving further Edges and Hindrances as part of a racial package, they instead have a choice of more skills or an extra Edge. Howell Frostfall — Frostborn Hrimwisard Attributes: Arcane Background HrimwisardryLorekeeper Spells — self only: Armor icy skinEnvironmental Protection against cold onlySmite icicles hellfroat from hands or a held weaponand speed ice-shod feet — all from Frigid Form Spells: Code of Honour, Magic Forbiddance Edges: Attractive, Roadwarden, Snow Walker Notes: Magic, as has already been suggested helllfrost the character types earlier, comes in numerous forms in the Hellfrost setting.
These are not the only forms of magic in Rassilon, for Alchemy is also studied, as is Hedge Magic and Herbalism.
Both are natural magic rather than arcane or divine magic. Herbalism focuses on the creation of poultices and draughts to provide remedies to various maladies, but Hedge Magic draws on natural magic to replicate other forms.
In game terms, this requires both the Hedge Magic Edge and a Professional Edge if a character wants to know more than Herbalism. In game terms, any time that a one is rolled on the arcane skill die, The Siphoning occurs with effects ranging from the caster being simply Shaken — at best, or Fatigued and losing the use of his powers for a day, to at worst, being Wounded and losing his powers for days or even permanently losing part of his magical ability.
The latter is represented by a reduction in type of die he rolls for his arcane skill. The effect of The Helfrost is to make casting spells anything other than an easy choice, even though all arcanists hellcrost free to cast as many spells as they would want. In game terms, the casting of spells in Hellfrost does not use the Power Points usually found in other Savage Worlds fantasy settings. Whilst The Siphoning does not affect priests and divine magic, the gods of Rassilon are all the more difficult to contact and they dislike those who abuse their power or call upon it too often.
Thus when casting Miracles, a cleric who rolls a 1 on his Faith die, regardless of the Wild die, is automatically Shaken. At worst, he can be Fatigued or even Wounded. Hellfroet, the gods are important and through faith and dedication, it is possible for priests and paladins to become disciple of any one of the twenty-four deities that are recognised — if not always worshipped by the peoples of Rassilon.
Each of the gods is fully detailed, from the titles they known as and the aspects they have domain over to the signature Power and Powers granted. More importantly for paladins and priests, the description includes the sins that in committing would cause either to lose their Powers.
For example, Thrym is the god of winter who has risen to prominence as the gods of the fire and sun, Kenaz and Sigel, have disappeared. Of course, Glory can go down as well as up, and gain such an infamous reputation that he is a Wanted man or even gains an Enemy who wants him dead!
Essentially, encourages positive play, though a player could still play a villain if he wanted to. These understandably cover the weather and its dangers in some detail as well as the dangers of travelling in cold environments.
The book is heavily illustrated, but what there is, does capture the grimmer nature of the setting. In comparison to other Savage World settings, a complaint could be made that the volume is incomplete in that it requires more books and an adventure to play. Further, beyond the Hellfrost Helflrost and Hellfrost Gazetteerthe Hellfrost setting is well supported by the publisher.
To be honest, this is just another element that brings Rassilon to life and the book includes a helllfrost guide.
Reviews from R’lyeh: Cold, Grim Fantasy
Accompanying this richness is a grim and gritty feel, one that again shows in the setting and its encroaching apocalypse, in its character options, and to an extent in the rules for magic and the weather. Saturday, 19 May Cold, Grim Fantasy. Posted by Pookie UK at Newer Post Older Post Home.